Update #2
General corrections: -Fixed: Total ammunition when you take a ground weapon -Fixed: All sight and weapons are aligned at the center of the screen -Fixed: The sight when they took the weapons from the ground -Fixed: Increase the flames of the weapons -Fixed: Pickup weapon and more -Fixed: Texture shotgun -Fixed: Ammunition equipped with pickups -Fixed: Smg loaded charger -Fixed: Shotgun Charger -Fixed: As he shoots and recharges he continues to shoot -Fixed: Jump animation delay -Fixed: Weapons in targeting and recharging remained invisible after using Invisibility -Fixed: Gun that after firing did not shoot -Fixed: Bullet Impact -Fixed: Life Regeneration -Fixed: Collisions of Weapons -Fixed: Hud spawned and restarted -Fixed: Loading screen that in the map change in the client did not disappear -Fixed: Chargers that the customer saw them on the ground instead of the weapon -Various improvements to stability, general adjustments Animations: -Fixed: Sniper animation -Fixed: Run animation -Fixed: Animation Walk -Fixed: Animation weapon change -Fixed: Animation Jump -Fixed: Animation when you take the weapon from the ground Additions: -Explosion of claymore with bullets -New Granada EMP -Recharge Granada EMP -User pickups -Minimap -Hit when you hit an enemy -It fires in attenuation depending on the distance when an enemy shoots -Time random spawn / respawn player -Spawn / respawn effect